Daniel Blackburn

SQUARE TRIANGLE CIRCLE for LD26

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I ran out of time to add sound but I’ll add that in a later post Ludum Dare version.

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ValttiKunnat wins Stats4Finland prize

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I attended yesterdays Apps4Finland award ceremony hoping to find out more about the other finalists and the people behind them.  I really didn’t expect to win anything.   There were no surprises in the apps category that we were a finalist in.  The excellent BlindSquare was the deserving winner there.  Much to our surprise and delight though we won the Stats4Finland award.  Massive thanks to Statistics Finland and Apps4Finland.  This is the perfect motivation to make time to develop this game further and to add some of the many of the ideas we didn’t have time to implement before the competition deadline.

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ValttiKunnat

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The #1 Finnish regional data battle card game.   Which regions are the most populous, which pay higher taxes or have the most cottages?  Find out all this and more. Play ValttiKunnat now. (Made for mobile devices and modern browsers using HTML5)

ValttiKunnat is a collaboration with Tuomo Tammenpää for Apps4Finland.  Finnish language only at the moment but I will add English soon.

 

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LD23 – Nematode

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It’s the 10 year anniversary of Ludum Dare.  The perfect excuse to try and cram making a game into a weekend.   My entry this time round is even harder to play than normal but I do like the look of it.  I think there is something to the gameplay but that it could do with more refining.

This time round the theme is ‘Tiny Worlds’.  My tiny world is viewed through a telescope and populated by colourful Nematode worms.  The aim is to create worms with specific patterns by feeding them the right coloured food in the right order.  They have a habit of turning at the wrong time though or eating the wrong coloured food.

Instructions

  1. Left click drops food.
  2. The colour of the next piece of food in shown in the bottom right hand corner.
  3. When a worm eats a piece of food that colour is added to the ‘front’ of their body.
  4. The worm you are trying to match the colours of is in the bottom left hand corner.
  5. Your score is shown on the left and the time remaining on the right
  6. Matching a worm gives you points and more time
  7. When the timer reaches zero it’s game over.

 Hints

When worms get older / longer they die and make way for new worms.  Try to feed longer worms to get rid of them quicker to make way for smaller worms.

The sequence of colours must be in the correct order from front to back. If you have to create a match to a worm with a red head and blue tail first find a single blue worm.  Then feeding it one piece of red food will create a match.

The worms move at different speeds.  Try and find slower worms to feed for matches and try and get rid of fater worms by feeding them up quickly.

press ‘m’

 

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Dog Game #1

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This game has a retro aesthetic and is deliberately challenging to play.  Gameplay is survival based with no win state. The aim is to delay the inevitable for as long as possible.   Gameplay becomes increasingly frantic and claustrophobic as the game window gets smaller as chunks are removed by ‘splitters’.  Gameplay can also be disorientating as collisions with enemies cause the game window jump to a random location on the desktop.

I hope you enjoy it. More info and download link here

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Ludum Dare Time Again

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The theme was ‘Discovery’ and my entry can be found here. It’s called the Detectorizer and it is evil. I don’t have much to add at the moment as it’s late and I’ve been coding quite a lot in the last 48 hours. Time for a rest.

The Detectorizer

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Playful in NY

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I’m in New York with Tuomo preparing for this weekends Playful event, part of NY design week. Tuomo is exhibiting Playkka and together we are running a kids solar sound toy making workshop this Sunday afternoon. If you are nearby come along to Gansevoort plaza in the meatpacking district. It’s free to take part and should be noisy and fun.

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Ludum Dare 14

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It’s happening now and I am doing my best to make a game for it.

more to follow…

update : 17 hours down, 31 to go. I think it’s time for a rest.  It’s been a productive first day and I’ve got a just about playable version.  Lots of things to do tomorrow though not least improve the graphics as it looks about as exciting as a crossword at the moment.

update : Blimey that was hard work but the finishing line is within sight.  Here is a release candidate.

Download Murus RC1

update : Final compo version here. Sadly I had to remove the audio due to an annoying bug.  I’ll post a fixed version in the next couple of days. Hope you like it.

danblack_LD14_murus.zip

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Do you Kodu?

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kodu

I don’t know much about Kodu as I’ve not used it myself.  What I do know is that It’s from Microsoft Research and runs at a slightly overkill 486.47fps.  Apparently It is an icon based game creation language interface aimed at children.  Teaching children to program is a good thing and what better inspiration than creating games.  It might be fun and hopefully inspirational but personally I’m sceptical about how much children will learn from this kind of approach.

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Alternative Parties and Technology Loving

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I’ve not been to many events this year but the two I have made it to have been excellent. One I already new about but the other was new to me.  Recently I was kindly invited to take part in a workshop for a major Finnish mobile phone company. The workshop was very interesting but also excellently timed as it coincided with Alternative Party 2008.  I only got to attend briefly but really enjoyed what I saw.  A nice mixture of old computers, demos, electronics, art and of course beer.

radioactiv music at altparty

The other event I’ve been to is WeLoveTechnology and which I should know about as Lisa organises it.  It was a smaller salon event this year but it was as interesting a celebration of all things technological as ever. I especially enjoyed meeting Yuri Suzuki as I really love his work.

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