This is an experimental game that explorers new ways of using the game window and the whole desktop as part of the gameplay. Inspired by early pop-ups and viruses, Dog Game #1’s in-game collisions cause the game window to jump around the desktop.
As the game progresses your enemies periodically slice chunks from the window causing it to shrink. This gives the game a sense of urgency and an increasingly claustrophobic feel.
Dog Game #1 is written in C/SDL/OpenGL.